Terreno

Cylinder tree en C++

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Paralelamente al desarrollo de una biblioteca llamada CBGameworks, Carson Baker ha llevado el código del arbol cilíndrico a un entorno en C++.

“I borrowed Samuel Bravo Silva’s “cylinder_tree” sketch and ported it to my native GL framework (called CBGameworks, soon to be released).”

Estaré atento al desarrollo del proyecto de Carson.
más en carsonbaker.org

Written by terreno

July 22, 2008 at 5:00 am

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